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https://github.com/watn3y/steamsalty.git
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3 changed files with 3 additions and 59 deletions
5
.gitignore
vendored
5
.gitignore
vendored
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@ -25,7 +25,4 @@ go.work.sum
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.env
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# Build ouput
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build/
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# vscode config
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.vscode/
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build/
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3
bot.go
3
bot.go
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@ -29,8 +29,9 @@ func bot() {
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continue
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}
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log.Info().Int64("ChatID", update.Message.Chat.ID).Int64("UserID", update.Message.From.ID).Str("Text", update.Message.Text).Msg("Recieved Message")
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if update.Message.IsCommand() {
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log.Info().Int64("ChatID", update.Message.Chat.ID).Int64("UserID", update.Message.From.ID).Str("Text", update.Message.Text).Msg("Received Command")
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commands.Commands(update, bot)
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}
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}
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54
build.sh
54
build.sh
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@ -1,54 +0,0 @@
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#!/usr/bin/env bash
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# Get the current directory name as the project name
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PROJECT_NAME=$(basename "$PWD")
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# Change to the Go project directory (current directory)
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cd "$PWD" || exit
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# List of target architectures
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architectures=(
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"linux/amd64"
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"linux/386"
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"linux/arm64"
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"linux/arm/v7"
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"linux/riscv64"
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"windows/amd64"
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"darwin/amd64"
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"darwin/arm64"
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)
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# Create a build directory if it doesn't exist
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mkdir -p build
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# Loop over architectures and build for each one
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for arch in "${architectures[@]}"; do
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os=$(echo $arch | cut -d '/' -f 1)
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arch_type=$(echo $arch | cut -d '/' -f 2)
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# Set the output file name using the project name, os, and arch
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output_file="build/$PROJECT_NAME-$os-$arch_type"
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# Build the app for the specific architecture
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GOARCH=$arch_type GOOS=$os go build -o "$output_file"
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# Provide feedback to the user
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if [ $? -eq 0 ]; then
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echo "Successfully built for $arch: $output_file"
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# Create a tar.gz archive for the individual build
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tar -czf "$output_file.tar.gz" -C build $(basename "$output_file")
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if [ $? -eq 0 ]; then
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echo "Successfully created archive: $output_file.tar.gz"
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# Delete the executable after archiving
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rm "$output_file"
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echo "Deleted executable: $output_file"
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else
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echo "Failed to create archive for $output_file"
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fi
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else
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echo "Failed to build for $arch"
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fi
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done
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